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35
README.md
35
README.md
@@ -1,18 +1,21 @@
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# Kotlin OTP
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# prng-kt
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This library provides various [Pseudorandom Number Generator](https://en.wikipedia.org/wiki/Pseudorandom_number_generator)
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implementations in Kotlin Multiplatform.
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`prng-kt` is a Kotlin Multiplatform library that provides common pseudorandom number generators.
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## Features
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Supported PRNGs:
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- LCG
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* Generate random numbers using Kotlin's Random interface.
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* Seed the PRNGs to receive predictable results.
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* Reseed the PRNGs to add entropy to the following results.
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* [HMAC DRBG](https://en.wikipedia.org/wiki/NIST_SP_800-90A#Hash_DRBG_and_HMAC_DRBG)
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* Multiplatform support
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* JVM
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* JavaScript
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* Native (Linux)
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Supported CSPRNGs:
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- HMAC DRBG
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## Targets
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| Target | Status |
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|------------------|---------------|
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| JVM | Supported |
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| JavaScript | Supported |
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| Native (Linux) | Supported |
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| Native (Windows) | Not Supported |
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## Installation
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@@ -24,19 +27,19 @@ repositories {
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}
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dependencies {
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implementation("com.infendro:random:1.1.0")
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implementation("com.infendro:prng:1.2.0")
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}
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```
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## Usage
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```kotlin
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import com.infendro.hash.SHA256
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import com.infendro.random.PRNG
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import com.infendro.hash.sha2.`SHA-256`
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import com.infendro.random.csprng.CSPRNG
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fun main() {
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// create a PRNG instance
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val rng = PRNG.HMAC(SHA256)
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val rng = CSPRNG.HMAC(`SHA-256`)
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// seed the PRNG to receive predictable results
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rng.seed(/* some seed */)
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@@ -35,7 +35,6 @@ class HMAC internal constructor(
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val bytes = buildList {
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while (size < count) {
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v = hmac.hash(k, v)
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addAll(v.take(min(count - size, function.bytes)))
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}
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}.toUByteArray()
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@@ -26,7 +26,6 @@ class LCG internal constructor() : PRNG() {
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return buildList {
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while (size < count) {
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x = (a * x + c) % m
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addAll(x.toUByteArray().takeLast(min(count - size, 6)))
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}
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}.toUByteArray()
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@@ -15,12 +15,29 @@ abstract class PRNG : Random() {
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override fun nextBits(
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bitCount: Int,
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): Int {
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if (bitCount !in 0..32) throw Exception()
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if (bitCount == 0) return 0
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require(bitCount in 0..32)
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if (bitCount == 0) return 0
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return generate(4).toInt() ushr (32 - bitCount)
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}
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override fun nextBytes(
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array: ByteArray,
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fromIndex: Int,
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toIndex: Int,
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): ByteArray {
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require(fromIndex in 0..array.size && toIndex in 0..array.size)
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require(fromIndex <= toIndex)
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val size = toIndex - fromIndex
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val bytes = generate(size).asByteArray()
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for (i in 0..<size) {
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array[i + fromIndex] = bytes[i]
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}
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return array
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}
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companion object {
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fun LCG() = com.infendro.random.prng.LCG()
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}
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